//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"killhouse_2story_dbl.map"	// Map Filename
"m00"	// Map Directory
"Davids Map: CrossFire"	// Mission Name
"NONE"	// Default Plan
"[None]"	// // Sound to play at mission start

// Renderer options
10	// Near hardware clipping distance
15000	// Far hardware clipping distance
10	// Near software clipping distance
15000	// Far software clipping distance
0	// Is fog on?
55 55 55 	// Fog Color
600	// Fog Start
6000	// Fog End
55 55 55 	// Ambient light color
0 0 0 	// Background color

// Skybox information
0	// Skybox on?

RoomFlags
End
BackgroundColors
End
EAXRooms
End
ZoneRooms
End
DoorStates
End

// Rain or Snow direction
0 -1 0

// AI Info
2500	// Max LOS Distance
0	// Terrorists speak Russian?

// Rules info
0	// Is under surveillance?

// Gore info
0	// Is gore disabled?

// Plan map info.
2000	// Initial zoom distance( cm )
500	// Minimum zoom distance( cm )
4000	// Maximum zoom distance( cm )
0	// Initial camera rotation( degrees )
0	// Rotation to north( degrees )

1	2.5
2.5	6
1	2.5

0	// Number of weeks since last mission

// Filtered Kits
6	// Number of filtered kits
0
1
2
3
4
5

// Roster modifiers
0	// restrict to operatives that went on the previous mission
0	// only allow operatives that went on the previous mission
0	// Number operatives to add

0	// Number operatives to remove

0	// Difficulty Setting Exist


//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------

"[Base on Game Type]"

//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------

0	// Number of landmarks

//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------

17	// Number of mission objective objects
"[None]"
"bar1"
"50galdrum_bomb.mso"
32140.7 33447 32691.2
0 0 0 1
0

"[None]"
"bar2"
"50galdrum_bomb.mso"
33288.9 33107 33290.4
0 0 0 1
0

"[None]"
"bar3"
"50galdrum_bomb.mso"
33280.8 33107 33415.5
0 0 0 1
0

"[None]"
"bar4"
"50galdrum_bomb.mso"
32559.6 33447 32368.5
0 0 0 1
0

"[None]"
"bar5"
"50galdrum_bomb.mso"
32638.1 33447 32391.8
0 0 0 1
0

"[None]"
"bar6"
"50galdrum_bomb.mso"
32736.5 33447 32420.1
0 0 0 1
0

"[None]"
"bar7"
"50galdrum_bomb.mso"
32991.5 33447 32439.4
0 0 0 1
0

"[None]"
"bar8"
"50galdrum_bomb.mso"
33101.5 33447 32439
0 0 0 1
0

"[None]"
"bar9"
"50galdrum_bomb.mso"
32148.2 33447 30125.7
0 0 0 1
0

"[None]"
"bar10"
"50galdrum_bomb.mso"
33281.3 33107 29581.2
0 0 0 1
0

"[None]"
"bar11"
"50galdrum_bomb.mso"
33305.1 33107 29448.7
0 0 0 1
0

"[None]"
"bar12"
"50galdrum_bomb.mso"
32777.2 33447 30516.4
0 0 0 1
0

"[None]"
"bar13"
"50galdrum_bomb.mso"
32876.9 33447 30556.2
0 0 0 1
0

"[None]"
"bar14"
"50galdrum_bomb.mso"
32991.3 33447 30550.5
0 0 0 1
0

"[None]"
"bar15"
"50galdrum_bomb.mso"
33085.5 33447 30570.5
0 0 0 1
0

"[None]"
"wall1"
"mod_wall_4m.mso"
32137.6 33447 32227.9
0 0 0 1
0

"[None]"
"wall2"
"mod_wall_4m.mso"
32117.5 33448 30601.8
0 0 0 1
0


//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------

BeginTeams

// teams can be listed in any order - terrorists do not have to be before hostages

EndTeams


//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------

0	// Number of Vehicles


//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------

0	// Number of Touchplates


//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------

0	// Number of Sound Emitters


//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
0	// Number of Insertion Zones


//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
0		// Extraction Zone Defined



//---------------------------------------------------------
//--  Adversarial Data ------------------------------------
//---------------------------------------------------------
1		// This is an adversarial mission?

16		// Number of spawn points
32500.4 33457 29805
32312.6 33457 33041.5
33373.1 33457 30426
33454.8 33457 32555.7
32265.7 33457 30536.2
32360.2 33457 32321.8
32928 33457 30082.2
33340.7 33457 33012.2
33399.5 33457 29773.1
33002.2 33457 32410.2
31995.4 33457 32673.7
32015.4 33457 30131
33007.9 33457 30483.9
32813.6 33457 33012.2
32756.3 33457 32468.4
32518.2 33457 30181.4


1		// Number of base pairs
"bases"
33433.6 33447 29735.7
32863.5 33457 29981.8
"blues"
32276 33447 33104.7
33424.2 33457 32852.9
"gold"

